The RogueClass in Portal Knights uses stealth to camouflage himself to defeat his enemies. Using Claws, Blades or Battlegloves he can defend himself in close and ranged combat. The Rogue uses Dexterity and Wisdom as his main attributes, which provide increased Damage and Mana Points.
Upon reaching the required level, the Rogue may select one talent from the available set.
Dagger Expert - Increases damage dealt with Daggers by 25%.
Claws Expert - Increases damage dealt with Claws by 25%.
Blade-staff Expert - Increases damage dealt with Blade-staff by 25%.
Stealth Master - Increases duration of stealth by 10 seconds.
Covering Mist - When using stealth the Rogue's Stealth skills covers nearby friendly characters as well.
Poisoned Blades - Increases duration of damage over time by 100%.
Blood Magic - Adds 10% Leech chance to heal you for 25% of the damage dealt.
Void Magic - Any element damage you use now matches the enemy's weakness by dealing void damage.
Envenom - Damage over time can deliver critical hits based on your critical hit chance.
From the Shadows - Increases damage dealt from behind by 10%.
Sunder Armor - Every third attack with Blade-staff Type weapons destroys the enemy's armor.
Critical Perception - After standing still for 5 seconds your critical strike chance is increased by 15%.
Self-Care - Healing directed at yourself is increased by 35%.
Cornered Prey - When only one enemy is in range damage is increased by 30%.
Robust Constitution - Defeated enemies increase your maximum health points by 3%. Bonus fades after 20 seconds.
Cheat Death - Damage that would kill you is prevented. Limited to once every 90 seconds.
Fleet of Foot - Increases your movement speed during Stealth by 30%.
Wall of Knives - When hit, there is a 10% chance you'll release a feather of knives that deals damage to all enemies around you in medium range.
Bushwhacker - Pounce makes your next attack an Ambush.