Rush is a buff for armour that regenerates a specified amount of health (highest 71) upon a critical strike. Rush can be used to tank lots of hits from a large group of enemies and heal quickly, this is especially useful for the relic defenses.
Armor with this buff and the effect it has:
- Beastmaster Horned Helm
- Centurion Crested Helm
- Peerless Sharpshooter Cap
- Imperishable Helm 52 health
- Avenger Breastplate 67 health
- Breastplate of Retribution 71 health
- Ring of Harrold's Revenge 71 health
As a warrior, to maximize this, and have a total incoming healing of +196 health a second, you would use:
Armour[]
Imperishable helm
- Rush: 52 health
Breastplate of retribution
- Rush: 71 health
Gauntlets of retribution
- +8% crit chance
- +120 health
Greaves of retribution
- +5% crit damage
- +8% crit chance
Cloak or the eternal watcher
- +5% crit damage
- +8% crit chance
Ring of Harold's revenge
- Rush: 71 health
Total stats
- Rush - 194 health
- +10% crit damage
- +24% crit chance
- +120 health
Weapon[]
Personally, I would use either Kitsu's emerald scimitar (172 base damage) because of the 56% crit chance or the Axe of the lone archfiend (208 base dmg) for the 64% crit chance. However, Kitsu's emerald scimitar, being a sabre, has a much higher attack speed than the Axe of the lone archfiend. This being roughly 2 attacks per second rather than roughly 1 attack per second. The higher attack speed results in you being healed around 2x faster, therefore Kitsu's emerald scimitar is clearly better.
Talent configuration[]
There are no warrior talents that increase critical strike chance or attack speed but for this Rush powered tank build these are some I would use;
- Fortification (drastically increased health regeneration after standing still for 5 seconds)
- Last stand (when below 90% health drastically increases health, can only occur every 90 seconds)
- Determination (+5% armour for every enemy within 5 blocks)
- Tank mode (+30% incoming healing)
- Hardened armour (+25% armour)
Skills and potions[]
In this order:
- Armour flask 90 seconds (+30% armour)
- Deafening roar 20 seconds (-20% enemy damage, is also scaled by strength)
- recklessness 10 seconds (-20% enemy damage, is also scaled by strength)